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Design Challenge    

How might we work towards improving existing interactions within the classroom and create an environment that encourages learning and collaboration? 

 

Overview & Background

Synapse is a concept framework that aims to increase professor and student efficiency by centralizing communication and resources. Connecting both the digital and physical presence through a radio identification mobile application to a desktop interface. 


  Preliminary Design

Preliminary Design

Problem Area

Student and professor communication on Slate can often times be misguided, confusing to interact with and inefficient as an online environment that aims to enable collaboration and support learning opportunities. 

  Built for easy collaboration between students and gives a digest of the content that takes place in class

Built for easy collaboration between students and gives a digest of the content that takes place in class

Design Thinking   

Exploring beyond the software system issues, we analyzed interactions within a classroom space that could be improved, as well as research on successful academia environments and spaces.    

By understanding the areas of improvement (room availability, access restrictions, inefficient software), we analyzed existing technologies we experienced on a daily basis (HID scanning, OneCard access, Slate software) and the interactions we faced on a daily basis that are efficient or inefficient.

This led us to the conceptualized idea of Synapse, a framework that attaches to Sheridan’s online learning environment.

• Its aim is to increase professor and student efficiency by centralizing communication and resources in a seamless manner
• User can access class resources without an excessive amount of cognitive load and avoid any repetitive actions

 

Design Solution

Classroom environment plays a crucial role in keeping students engaged and allowing them to be successful within the space. The mobile application would act as an access card widening the accessibility into offices, classrooms, lab spaces, etc.

The application is an alternative to the physical card and would act as the primary identification pass containing an individuals personal information.

 

Critical Analysis  

Later understood that the concept of a centralized framework, though ideal, has its drawbacks in the development of such a broad range of technology. There are many systems involved in our concept and this could be a potential issue if ever there a failure in one thing – would result in everything being effected.

This brings us to an understanding as to why there are so many different offerings of software for different functions/interactions and realizing the complexity that these systems require to improve in efficiency, it’s best to have a specified team of people focusing in on particular technologies for the best result.

 

Reflection + Future Steps

— The study allowed me to apply current interaction design theories and user centred principles in the creation of our conceptualized interface systems

— I’ve learned how important it is to be able to conceptualize a range of solutions and ideate even further to select viable options

— I enjoy working collaboratively, learning different perspectives, providing as well as receiving continuous feedback to strengthen the design concept and get as many different eyes to test and validate the design decisions made 

Future Steps: Focusing more attention to visual design and accessibility guidelines to consider and be more inclusive within the design process


tools utilized

Adobe Illustrator, Photoshop, AfterEffects, Premiere Pro


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